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Solution Graphics

 
Repairs & Trade-Ins
REPAIRS:
                   I am able to repair virtually any pcb made prior to 1994, i have a purpose-built workshop for working on digital microelectronics with a vast array of test equipment and servicing rigs for working specificaly on vintage and classic video arcade game PCBs. I am usually able to fix PCBs that noody else will attempt, i have been repairing arcade game pcbs since 1999, and have repaired thousands upon thousands in my time. I am well known for repairing Space Invaders, but i like to take on obscure and rare videogames that most people wont touch. My test equipment allows me to hook up and run any std/medium res raster game as well as mono and colour vector. I am also able to test any input control methods. I carry a vast amount of original paperwork and original test rigs and test equipment specifically for excercising old videogames. If you have a pcb that you want repairing, then please contact me. I can usually provide repairs on a week to a fortnight turnaround unless i have to locate rare parts or there is a long repair queue. Full details on pricing and arrangements and timing will be disclosed to you after you send me an email.



PCB TRADE-INS:
                                If you have pcbs that you no longer want, or you are purchasing pcbs to repalce your own faulty pcbs, then let me know, i can and will give good discounts on any non-working or unwanted pcbs that you trade in, so get in touch! When trading in, we can work this out my email first,  but the deal will only be agreed upon after I have made an assessment of the trade-in pcb(s) you send me. I will let you know of any discrepencies before completeing the deal, and should we not come to agreement, i will return your trade-in and refund your payment minus the cost of the return postage. A "Non-working PCB of your own" means your own non-working, original, "feasably repairable" pcb in an "unhacked stated".

"Unhacked State" means in a condition a pcb might be after it has just died in a game. This means no missing parts, no wrong parts, and no damage caused by improper repair, misuse, or poor handling. Items that are sent in having kicked around a warehouse or shelves for several years or with other defects can be repaired after an amount is assessed as to how much extra work will be needed to make the item repairable and acceptable as a suitable trade-in pcb.

"Feasably repairable" means the trade-in pcb is free from excessive corrosion caused by acid damage, rust, etc. The item must not require custom parts no longer available or that prohibitively add to the expense of the repair. Corrosion clean up/repair can be carried out, and custom parts may be sourced, but this will weigh against accepting it as a suitable trade-in pcb. I do not want basket cases, or pcbs that have had the amateur collector go at them with a soldering iron. Any variation from these rules will result in additional monetary differences, and will be discussed prior to any exchange.

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